Modern entertainment can look as though it’s not that different from ten years ago. However, a closer inspection reveals just how much technology has shaped its current form and how substantial those changes have actually been.
Whether you’re talking about films, music, or games, the industries in question are in a very specific position today. While it can be tempting to think that technology is always used in service of these art forms, the reality is that they dictate a lot more than can first appear to be the case.
Streaming Services – The Editing of TV and Movies
With streaming services now being the preferred way to view TV shows and movies, the central way that people consume this kind of media has changed completely. While it’s easy to see this as a simple shift in format, it’s a shift that exists within a wider change. The prevalence of social media and short-form video content means, alongside the sheer influx of content being output on streaming platforms means, that there is a constant competition for audience attention.
This shortening of attention spans means that the editing of popular media also must monitor itself. While not something that all films or TV shows will subscribe to, those targeting a large popular audience will fasten their editing to keep people focused or at least involved while being on a second screen. This issue simply did not exist years ago and has only arisen with the integration of mobile phones, tablets, and other technologies into everyday life.
Gaming on the Go
Gaming is no stranger to the shifts that come with technology, either. For those who play games on consoles, they might have noticed that there are longer delays between games, more expensive games and more expensive consoles – with an increasing focus on digital availability over physical purchases.
However, there is also a greater emphasis on mobile gaming due to that platform’s increased hardware. There are ports of console games available here, but mobile gaming also has its own ecosystem with exclusive games and experiences like online casinos. Through an example like spincasino.com, players can find a whole host of games – slot games based on movies or music like The Dark Knight or Guns N’ Roses – as well as multiple ways to pay for a curated and secure experience. The prevalence of similar platforms showcases just how worthwhile they are as a business venture and how a suitable audience exists.
Post COVID Cinema
The impact that the coronavirus pandemic had on mainstream movie-making was an enormous one. Since gatherings were prohibited, making a film itself became incredibly difficult – not to mention getting audiences into a cinema together to actually watch the finished result. That led to films being released early on streaming platforms (for an additional fee), further weakening the cinema culture around big movie releases. It’s something that a lot of passionate filmmakers spoke out against, and while movies have managed to bounce back slightly with numerous big releases in the subsequent years, the shadow of streaming is one that looms large.
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